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Clearly the ability to run the game at 60fps - or higher - is welcome. With the promise of uncapped frame-rates and ultra-high resolutions, the Vanquish experience is absolutely transformed. The core design deserved better.īy releasing Vanquish on the PC, Platinum has been able to fully realise its potential at last.
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In many ways, its basic technological make-up on last generation consoles feels at odds with the design of the game itself. Beyond that, the low 1024x720 resolution used by the game is at odds with its detailed visuals and sense of scale. With the frame-rates hovering below 30fps during most battles, it never manages to feel especially smooth. On its original platforms, Vanquish is an unsteady game at best. Seven years on from its original release, the new PC version of Vanquish frees the title from its technical shackles - and the result is magnificent.
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Even now, Shinji Mikami's take on third-person shooting stands as one of the most nuanced shooters ever made but the basic hardware limits of PlayStation 3 and Xbox 360 prevented it from reaching its full potential. Of all the games in Platinum's back catalogue, there was perhaps no other title in need of a re-release more than Vanquish.